Run on Colab with GPU accelerated. Final A2C with REINFORCE model is in '/model'. GIF of the final model to play the game can be seen in '/gif'.
Model-based RL (MBRL) mitigates this by learning a world model (WM) for planning in an imagined environment. Standard benchmarks like Atari-100k test sample efficiency ... a complex 2D survival game ...
First, in RL tasks spike vanishing problem of deep SNN models is quite serious. For example, we counted each layer's spiking deep Q network firing activity distribution when applied to Atari games.
Component cables typically use a three-plug arrangement, and can potentially support resolutions up to 1080p. Composite video uses a single plug, but it's outdated and susceptible to problems like dot ...
Atari and developer Choice Provisions (the studio behind Bit.Trip) announced Breakout Beyond, a reimagining of the classic game series.
Atari and Jeff Minter are teaming up for another retro reimagining. This time, it's for the rare 1984 arcade game I, Robot.
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Jeff Minter, the legendary indie developer who's been doing his own weird thing since the early 1980s, has a new weird thing in the works: a remake of I, Robot, an arcade shooter originally released ...
Breakout is a classic Atari game that originally came out back in 1976. The game was popular in arcades back in the day and even received a Japanese version by Namco. The title influenced many ...
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