The Eastern European Gaming Summit (EEGS) announced its first webinar of the year, scheduled for February 19th, which will ...
In-game hacking through AI agents can fuel a $200-billion-a-year gaming economy, making Web3 a viable, distinct alternative ...
Artificial intelligence (AI), direct-to-consumer (D2C) business models and emerging markets are transforming the video game industry.
These technologies form the backbone of gaming business and decide the course of the future of the industry. If the government allocates funds for AI research, it would boost the industry.
In the survey of over 3,000 developers and other games industry workers, 52 percent said they work for companies that use generative AI and 36 percent say they personally use it. There are stark ...
Our reading of the data suggests that while overall gaming revenue growth has slowed, the overall number of gamers is still growing; it’s just that today’s gamers consume content differently. They opt ...
This AI-powered approach, compared to conventional designs, keeps the gaming industry exciting and unique. Additionally, machine learning has led to the growth of non-playable characters (NPCs).
With HP’s reveal of Omen AI earlier this month, are AI and machine learning models starting to become more common in video game optimisation ... of hardware, the industry has been continually ...
The video game industry ... using generative AI on their games. Of the 3,000 people surveyed, roughly half said they were concerned about the technology’s impact on the industry and an ...
But 2025 is also expected to be another year full of potential upheaval as the video game industry tries to figure ... feeling the effects of generative AI, with over 50 percent of respondents ...